Uno Card Game
Uno Card Game
Got relatives visiting or hosting a party for all ages? It's time for Uno, the #1 brand of family games.
- Easy to play and
- Fast fun for everyone
- Players: 2 to 10
- Ages: 7 and over
- Play Time: Under 30 minutes.
UNO is the classic card game that’s easy to pick up and impossible to put down! Players take turns matching a card in their hand with the current card shown on top of the deck either by color or number. Special action cards deliver game-changing moments as they help you defeat your opponents. These include Skips, Reverses, Draw Twos, Wild and Draw Four Wild cards. You’ll find 25 of each color (red, green, blue, and yellow), eight Wild cards, three Customizable cards and one Special Rule card inside the 112-card deck. If you can’t make a match, you must draw from the central pile! And when you’re down to one card, don’t forget to shout “UNO!” The first player to rid themselves of all the cards in their hand before their opponents wins. It’s Fast Fun for Everyone!
Setup: Every player starts with seven cards, and they are dealt face down. The rest of the cards are placed in a Draw Pile face down.Next to the pile a space should be designated for a Discard Pile. The top card should be placed in the Discard Pile, and the game begins!
Play: The first player is normally the player to the left of the dealer play usually follows a clockwise direction. Every player views their cards and tries to match the card in the Discard Pile.
You have to match either by the number, color, or the symbol/action. For instance, if the Discard Pile has a red card that is an 8 you have to place either a red card or a card with an 8 on it. You can also play a Wild card (which can alter current colour in play).
If the player has no matches or they choose not to play any of their cards even though they might have a match, they must draw a card from the Draw pile. If that card can be played, play it. Otherwise, the game moves on to the next person in turn. You can also play a Wild card, or a Wild Draw Four card on your turn.
Note: If the first card turned up from the Draw Pile (to form the Discard Pile) is an Action card, the Action from that card applies and must be carried out by the first player to go (as stated, it is usually the player to the dealer’s left). The exceptions are if a Wild or Wild Draw Four card is turned up.
If it is a Wild card, Mattel has now stated that the first player to start (usually the one on the dealer’s left), can choose whatever color to begin play. If the first card is a Wild Draw Four card – Return it to the Draw Pile, shuffle the deck, and turn over a new card. At any time, if the Draw Pile becomes depleted and no one has yet won the round, take the Discard Pile, shuffle it, and turn it over to regenerate a new Draw Pile.
There are two different ways to play regarding drawing new cards. The Official Uno Rules states that after a card is drawn the player can discard it if it is a match, or if not, play passes on to the next player. The other type is where players continue to draw cards until they have a match, even if it is 10 times.
The game continues until a player has one card left. The moment a player has just one card they must yell “UNO!”. If they are caught not saying “Uno” by another player before the next player has taken their turn, that player must draw two new cards as a penalty. Assuming that the player is unable to play/discard their last card and needs to draw, but after drawing, is then able to play/discard that penultimate card, the player has to repeat the action of calling out “Uno”. The bottom line is – Announcing “Uno” needs to be repeated every time you are left with one card.
Once a player has no cards remaining, the game round is over, points are scored, and the game begins over again. Normally, everyone tries to be the first one to achieve 500 points, but you can also choose whatever points number to win the game, as long as everyone agrees to it.
Action Cards: Besides the number cards, there are several other cards that help mix up the game. These are called Action or Symbol cards.
Reverse – If going clockwise, switch to counterclockwise or vice versa.
Skip – When a player places this card, the next player has to skip their turn. If turned up at the beginning, the first player loses his/her turn.
Draw Two – When a person places this card, the next player will have to pick up two cards and forfeit his/her turn.
Wild – This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available.
Wild Draw Four – This acts just like the wild card except that the next player also has to draw four cards as well as forfeit his/her turn. With this card, you must have no other alternative cards to play that matches the color of the card previously played. If you play this card illegally, you may be challenged by the other player to show your hand to him/her. If guilty, you need to draw 4 cards. If not, the challenger needs to draw 6 cards instead.